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Difficulties[]

The Base Game didn't have difficulty option. Raising Hell added Legendary mode. The difficulty is chosen on New Game and cannot be changed afterwards.

Normal: all the enemies are fairly weak feeble and not that dangerous this is meant suggested with beginners or not so confident players.

Legendary: all the enemies have 65% more health and more damage this is meant for players that have played normal loads of times and are really good at commanding and keeping themselves alive. Also health and mana bottles have -70% effect, meaning it is harder to re-heal and re-power yourself.

Gnarl Uncovers[]

When Gnarl says: evil is as evil does" It could be relating to the legendary difficulty.

Normal Difficulty[]

Enemies: 3% damage. Potions: 15% heal/mana to -+5%. Enemies: 55 health to 75 health.

Legendary Difficulty[]

Enemies: 9% damage, Potions: 4% heal/mana to -+2% Enemies: 200 health to 275 health.

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